How to Play Backgammon
· Backgammon Board with 24 points.
· 15 Backgammon pieces of each colour
· 4 Regular Dice
· 1 Doubling Dice
Aim: The aim to bring home all your 15 backgammon pieces home and bear them off the board.
1. Player 1 Outer board
2. Player 1 Home board
3. Player 2 Outer board
4. Player 2 Home board
Backgammon is a 2 player game and these 2 players sit on opposite sides of the board.
Each player has their home board to their right hand side. You will be moving your backgammon pieces from the oppositions home board(2) to your home board(4) moving in a anticlockwise direction as summarised above by the arrows:
· White arrows YOU
· Black arrows OPPONENT
· 2 Backgammon Pieces on the 24th point
· 5 Backgammon Pieces on the 13th point
· 3 Backgammon Pieces on the 8th point
· 5 Backgammon Pieces on the 6th point
· Each player rolls a single die
· The player who rolls the highest number will go first and will move the backgammon piece according to the total of dice rolled number
· Equal numbers will mean the die will need to be rolled again until different numbers are achieved.
· Example: Player 1 rolls “4”, Player 2 rolls “2”, Player 1 will move first backgammon piece by 6 points.
· The backgammon piece can only be moved to an empty point that is not occupied by an opponent backgammon piece.
· Beyond this point each player rolls their two dices.
Rules: Where can the Backgammon Piece be moved?
· Point with no opponent backgammon pieces
· Point with only 1 opponent backgammon piece
· Point with your backgammon pieces
Rules: Backgammon Piece, how many pieces to move in relation to dice numbers?
· If in the previous example a “4” and a”2” is rolled, the player can chose to move 1 backgammon piece by 4 points and another by 2 points
· Or as seen in the previous diagram, they can choose to move by 6 points providing the previous set of rules are met
Dices must be rolled into the right hand side of the board.
Dice roll is invalid:
· If any dice rolled land outside the board
· If they land on a backgammon piece
· If either does not land flat
In any of these instances both dice should be rolled again.
Any player who rolls doubles(6 and 6), They will have the option of x4 of 6 point moves and may play any backgammon piece or combination they wish to.
The player is required to use both number of dice rolled. If only 1 number can be played, this should go ahead. In cases where both dice numbers cannot be played, the player loses their turn.
A single backgammon piece occupied by the opposition on a point is called a blot. In any case this blot is hit, this will take it’s place on the bar
Once this blot has been placed on to the bar, the blot has to restart again and can resume it’s place on the opposition board as soon as the dice has been rolled.
Again once rolled and the blot can not be moved to any point with either of the dice rolled, the player misses their turn.
Any un-used numbers on the dice will need to be used.
Rules: Bearing Off
Bearing off occurs once the player has moved all their backgammon pieces into their home board. The pieces are beared off depending the dice number rolled.
Example: Rolling a “5” will mean a backgammon piece from the 5th point can be beared off. If a backgammon piece cannot be beared another piece must be used to make a legal move
Doubling the Stakes
Backgammon is a game of stakes, A player can change the stakes of the game before their turned at any point during the game.
A backgammon game is played for an agreed stake for each point.
A player will propose to double the stakes if they feel they are at an advantage of winning the game. The opponent in this case can decide to reject this idea and concede the backgammon game for the point to you. However if they decide not to reject they will continue to play the game at a higher stake.
The player who agrees to the double will now be the owner of doubling dice for the next stake. Any further doubles are called redoubles. If a player refuse a redouble he must concede the point prior to the redouble. This now means the agreed player owns the doubling dice and will not decide the next redouble.